Obi is the first dual CPU/GPU realtime particle physics engine for Unity:
The most advanced cloth simulator for Unity. It brings back and improves pre-5.x cloth functionality.
Obi Rope will allow you to create realistic ropes and chains fast, with absolute control over their look.
Obi Fluid is a fully-fledged 2D and 3D realtime fluid simulator for Unity.
Alongside the new lighting algorithm, the June 2025 update revolutionized the reflection system. By implementing (Hierarchical Z-Buffer), the shader can now trace pixel-perfect paths. This creates extremely accurate, crisp reflections without the smearing or blurring artifacts typical of older screen-space solutions.
Corrupted cache files will cause the game to crash during the initial loading screen. your game completely. rtgi 01702 release fix
Certain internal video settings deliberately block third-party depth access to prevent online cheating or because they conflict with the buffer chain. Ensure the following are turned off in your game's main graphics menu: Alongside the new lighting algorithm, the June 2025
Some versions of ReShade may not automatically generate the input section required for keyboard shortcuts. Corrupted cache files will cause the game to
Release completes, artifacts uploaded, and deployment proceeds to target environment.
If you’ve been experiencing visual artifacts, crashes, or inconsistent lighting behavior, this update is highly recommended.
Unlike traditional baked lighting, RTGI (Ray Traced Global Illumination) calculates light interaction in real-time. This fix makes the technology more viable for competitive games where visibility in dark areas can be a life-or-death factor and for modders who want a "next-gen" look on older hardware. Ray-Traced Global Illumination - GitHub