The game's development was a significant departure from the first Resident Evil, with a greater emphasis on action and exploration. The game's director, Hideaki Itsuno, and the development team worked tirelessly to create a more immersive experience, which included the use of pre-rendered 3D backgrounds and live-action cinematics.

I will cite the sources I've gathered. I need to ensure the article is long and detailed. I'll use the information from the GOG page, PCGamingWiki, Gematsu, GamingOnLinux, and the modding guides.

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