Prototype Multiplayer Mod Access

For games with strict deterministic requirements, compatibility becomes even more stringent. Factorio 2.0+ "will reject multiplayer join if event/command registration order is not identical between all peers," meaning your mod must register its hooks in exactly the same sequence on every machine.

Creating a prototype multiplayer mod is a multi-phase process. The following diagram illustrates a typical end-to-end development workflow, from the initial decision to the final distribution of the mod. prototype multiplayer mod

: A third-party mod on GitHub designed for the Scav Prototype For games with strict deterministic requirements